![]() ![]() This leads to the boss fight with Iggy Koopa however, his platform lacks the original "Mode 7" tilting effect. The first two levels are based off of the first and third levels of the original, with the third being Iggy's Castle. The final two stages seem to be completely original level designs by the programmers. Only the first four levels have a layout based on their corresponding original levels, however as one progresses through the levels the layouts begin to differ from the original. The end of each act tallies up the amount of enemies you defeat, though with the original scoring system removed, this apparently serves no purpose here. The game has six levels, with a boss after each three. Holding A allows you to run, but the distance required before Mario starts running is longer than expected, making careful jumps that require the distance a bit tricky. In the game you play as Mario alone Yoshi does not appear at all (though references to him are retained in the intro and via the appearance of Dragon Coins).
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