![]() ![]() In a few months from now, when I think back on Ghostwire: Tokyo, that it has a “clear the map” open world probably won’t be the thing that sticks with me- it will be how unique its tone and atmosphere are, how fun its combat it is, how eerie and psychedelic the experience feels, or how strangely affecting its quests could often be. Though it’s formulaic and relies on certain design tropes, the veneer wrapped around all of that still makes it feel like a very unique experience. ![]() The combat, while fun, does get repetitive at times Thoughts- While it falls prey to many trappings of modern open world games, Ghostwire: Tokyo does so much in such a uniquely distinct way that it still stays with you. While the visuals are okay, it doesn't look like a PS5 exclusive type game in terms of graphics. The voice acting and dialogue can be a bit cringy (I did play with english voices tho). Bad- The actual stuff in the open world outside of quests is just another checklist open world game. The progression is straightforward and fun. ![]() Main quests are still well done most of the time. The side quests honestly out shadow the main quests most of the time. The exploration is so fun to just mess around in. The open world has a very unique atmosphere and is very unique in it's visual identity. KK and Akito are an amazing buddy cop type of duo and it is so enjoyable following them. The story is engaging almost the entire way through. KK and Akito are an Good- Has such an interesting premise that hooks me right away. Good- Has such an interesting premise that hooks me right away. ![]()
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